libretro / libretro/RetroArch

[Wii] Netplay Support

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Dominant language
C
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Description

Is the Wii version able to support delay based netplay? You can view netplay rooms but it doesn't let you host as it restarts retroarch when you try to do so.
The networking support is there, would love to know more about this. I know the Wii isn't able to handle rollback, but delay netcode should be possible.
9c1bdfe2-1d0a-4634-9f4f-433f0bec68eb

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by reproducing the Wii failure when attempting to host a netplay room and determine where RetroArch restarts. Review the existing Wii networking and netplay paths, then verify that delay-based hosting works without a restart while preserving the existing room-viewing behavior.

Written by the indexing model from the issue text.

Assessment

Tech stack
c
Domain
networking
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
20/100

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