[Wii] Netplay Support
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- Dominant language
- C
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Description
Is the Wii version able to support delay based netplay? You can view netplay rooms but it doesn't let you host as it restarts retroarch when you try to do so.
The networking support is there, would love to know more about this. I know the Wii isn't able to handle rollback, but delay netcode should be possible.
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reproducing the Wii failure when attempting to host a netplay room and determine where RetroArch restarts. Review the existing Wii networking and netplay paths, then verify that delay-based hosting works without a restart while preserving the existing room-viewing behavior.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- c
- Domain
- networking
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 20/100