[Bugs] [Android 13] [RetroArch 1.16.0] Game Slow Down / Frame Drop after savestates or load savestates
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- Dominant language
- C
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Description
RetroArch 1.16.0, 1.17.0
Poco F5 - Android 13 Miui, Android 14 HyperOS
Core : MelonDS, bsnes or other hw demanding cores
Bugs:
Most of time after save/load states, game frame drops with bricky sound.
Game run at full speed when not using save/load states.
Workaroud:
If want to save/load states : Enter menu - wait good 5s+ - save/load states
If already frame drop:
Enter menu - wait good 5s+ - resume
Another test:
Try with latest Lemuroid, there is no bugs when save/load states.
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Reproduce the slowdown on the listed Poco F5 Android versions with MelonDS, bsnes, or another demanding core, testing save and load states with and without the five-second menu wait. Compare the behavior with the latest Lemuroid; done means save/load states no longer cause frame drops or distorted audio.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- android, c
- Domain
- mobile-dev, performance
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 28/100