Wii Delay based netplay support
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Nobody has claimed this yet.
- Dominant language
- C
- Stars
- 14.1k
- Forks
- 2.2k
- Avg merge
- 7h 35m
- Merged PRs (30d)
- 51
Description
Are there any plans to add delay based netcode to the Wii version of Retroarch for online play up to 2 players?
This would be incredible for many classic Sega Genesis, SNES and MAME 90s 2D arcade games.
Would be interested in donating and supporting, let me know your thoughts.
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
The issue names no files, tests, or entry points. Start by examining RetroArch's existing netplay support and Wii-specific code, then determine the scope and requirements for two-player delay-based online play; done would require an agreed design and working Wii support.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- c
- Domain
- game-dev, networking
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 15/100