[WiiU] [REQ] Support for xBGR 1555 framebuffer
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- Dominant language
- C
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Description
First and foremost consider this:
- Only RetroArch bugs should be filed here. Not core bugs or game bugs
- This is not a forum or a help section, this is strictly developer oriented
Description
The WiiU Retroarch port needs xBGR 1555 framebuffer support for the PS1 Core to perform fullspeed, The WiiSX Emulator has an optimised way to convert that using hardware but RetroArch does not support that pixel format for the framebuffer, so it's converted in software to 16bpp, that is then used by the WiiU-specific display code which right now cripples performance.
So ideally RetroArch would support xBGR 1555, so that the WiiU-specific display code could use the same optimized routine as WiiSX.
This is how its done on WiiSX:
https://github.com/emukidid/pcsxgc/blob/cmake-unai/Gamecube/gc_plugin.c#L439
Although this seems like a Core issue the frambuffer stuff from what I understand is done Retroarch side.
Expected behavior
The Core Should run Fullspeed
Actual behavior
The Core is slow due to the lack of xBGR 1555 framebuffer
Steps to reproduce the bug
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Bisect Results
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Version/Commit
You can find this information under Information/System Information
- RetroArch: All
Environment information
- OS: WiiU
- Compiler:
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by comparing the WiiSX conversion routine in Gamecube/gc_plugin.c around line 439 with RetroArch's WiiU-specific framebuffer and display path. Trace where the framebuffer pixel format is selected and determine the integration points needed for xBGR 1555 support; done means the PS1 core can use the format without the software conversion and reach full speed on WiiU.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- c
- Domain
- computer-graphics, performance
- Issue type
- Feature
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100