[wiiu feature request] be able to use WiiMotes as pointing device
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- Dominant language
- C
- Stars
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- Avg merge
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- Merged PRs (30d)
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Description
Description
If the WiiMotes could be handled as a pointing devices it would open up for a whole new dimension for games such as point and click adventures and especially lightgun shooters.
The regular Wii-version has had this feature added here: https://github.com/libretro/RetroArch/pull/9470 from the excellent work of @Wiimpathy!
Expected behavior
The WiiMote connected would be picked up as a pointing device combined with directional pad and buttons.
Actual behavior
The connected WiiMote is only picked up as a controller.
Steps to reproduce the bug
- Connect a WiiMote
- Start retroarch from Tiramisu
- Check if it get picked up as pointing device in controller type
Bisect Results
N/A
Version/Commit
N/A
Environment information
N/A
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reviewing the Wii implementation in RetroArch pull request 9470 and the Wii U controller handling reached by starting RetroArch from Tiramisu. Confirm how a connected WiiMote is currently exposed as a controller, then compare it with the pointing-device behavior described here. Done means the WiiMote is available as a pointing device while retaining its directional pad and buttons.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- c
- Domain
- frontend, game-dev
- Issue type
- Feature
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100