[Steamdeck] glcore renderer broken
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- Dominant language
- C
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Description
For about a month now retroarchs glcore renderer is broken on the steamdeck.
How to replace. Go to desktop mode, update all the dependencies in the discover store. Use the latest retroarch version. Switch to the glcore video renderer, and retroarch will blackscreen (on restart for sure. :) )
I'm using shaders and filters together often, and glcore was the best renderer to use for that purpose.
I'd be over the moon if you could make it work again on the steamdeck (steamos).
Thank you,
notimp
One more thing, the renderer seemed to break, because of a steamdeck driver/dependency update, not because of a retroarch update. Filed a bugreport with steamos as well, but they havent responded. Linux dependency mismatch of some sort seems to be the most likely culprit here.
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Reproduce on a Steam Deck running SteamOS: update dependencies in Discover, use the latest RetroArch, select the glcore video renderer, and restart. Investigate the reported driver or dependency mismatch; done means glcore no longer produces a black screen, including when shaders and filters are used together.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- c, linux
- Domain
- computer-graphics, operating-systems
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100