libretro / libretro/RetroArch

[Linux] Physical mouse and invisible walls in cannon fodder in amiga core PUAE

Open
#15,249 24 comments 0 reactions 0 assignees View on GitHub

Nobody has claimed this yet.

platform: linux
Dominant language
C
Stars
14.1k
Forks
2.2k
Avg merge
7h 35m
Merged PRs (30d)
51

Description

Hello
I have problem with physical mouse for linux arch. In Cannon Fodder when screen is scrolling mouse cursor stop on invisible walls when use physical mouse but when I use Sony pad DS4 everything is ok.
https://youtu.be/M_CwEI6_2iE

  • in windows and the same hardware (steamdeck) no problems with physical mouse
  • in linux arch desktop and only run retroarch physical mouse stop on invisble walls when screen is scrolling

I tested retroarch with lr-puae with even closed steam application.
https://github.com/libretro/libretro-uae/issues/608

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by reproducing the Cannon Fodder behavior in RetroArch on Arch Linux with the lr-puae core, using a physical mouse while the screen scrolls. Compare the mouse behavior with the DS4 and with the reported Windows setup, then review the related libretro-uae issue. Done means the physical mouse no longer stops at invisible walls during scrolling.

Written by the indexing model from the issue text.

Assessment

Tech stack
c, linux
Domain
desktop, operating-systems
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

Get new issues in your inbox

A short digest of beginner-friendly GitHub issues.