libretro / libretro/RetroArch

[Windows 11 / Ayaneo Geek] Second Gamepad works only when "internal" gamepad is connected, without it's recognized but doesn't get any input

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C
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Description

Description

I'm using RetroArch on my Ayaneo Geek and when I connect a second xinput gamepad the internal and the second gamepad are recognized and work just fine. But when I disable the internal gamepad RetroArch reports that the second gamepad is now on input 1 but no input is getting through from the second gamepad on input 1. I tried manually setting the gamepad profile for the second gamepad on input 1 and 2, also tried switching input drivers but no matter what i tried the issue still was the same.

Expected behavior

When I disable the internal (formerly Input 1) gamepad, the second gamepad should be recognized as input 1 and inputs should be recognized from that gamepad in games.

Actual behavior

When I disable the internal (formerly input 1) gamepad, the second gamepad is seemingly recognized (message in the bottom left corner that controller profile for input 1 has been set to it), but i can neither control the game, nor the menu ok RetroArch.

Steps to reproduce the bug
  1. Start RetroArch (or a game) with internal gamepad and a second x input gamepad connected
  2. Disable/disconnect first gamepad
  3. Try to input controls with second gamepad which should now be gamepad input 1
Bisect Results

It started happening right when I first used RetroArch with the 2 gamepad setup

Version/Commit
  • RetroArch: 1.14.0 (newest stable)
Environment information
  • OS: Windows 11

Contributor guide

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First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Reproduce the issue on RetroArch 1.14.0 on Windows 11 with an Ayaneo Geek: connect a second XInput gamepad, disable the internal gamepad, and test input 1 in the menu and a game. Trace the controller-input handling for device removal and reassignment; done means the remaining gamepad provides input after becoming input 1.

Written by the indexing model from the issue text.

Assessment

Tech stack
c
Domain
frontend
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

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