Crash Bandicoot - The Wrath of Cortex Textures acting strange with pcsx2 core
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Description
First and foremost consider this:
- Only RetroArch bugs should be filed here. Not core bugs or game bugs
- This is not a forum or a help section, this is strictly developer oriented
Whenever I boot up Crash Bandicoot - The Wrath of Cortex, the Konami logo and the other one loads fine, but when I get to the Interactive Studios Production, Universal Studios logo, Travelers Tales, and then the title logo, and t




his happens
[Description of the bug]
Expected behavior
[What you expected to happen]
Actual behavior
This has never happened before previously. I have all of the prerequisites to play on pcsx2
Version/Commit
You can find this information under Information/System Information
-
RetroArch: [v1.14.0]
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OS: [Windows 10]
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
The report names RetroArch v1.14.0 on Windows 10 and the pcsx2 core, but no source file, test, or entry point. Start by reproducing the issue with Crash Bandicoot: The Wrath of Cortex and the reported setup. Done would mean the affected logos and textures render normally without regressing the previously working boot sequence.
Written by the indexing model from the issue text.
Assessment
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 15/100