libretro / libretro/RetroArch

[Netplay] Playstation cores

Open
#14,957 5 comments 0 reactions 0 assignees View on GitHub

Nobody has claimed this yet.

Dominant language
C
Stars
14.1k
Forks
2.2k
Avg merge
7h 35m
Merged PRs (30d)
51

Description

Hi
I tested netplay two cores on Windows 11 on last stable Retroarch version 1.14.0 in my lan (cable: Destop PC and steam deck in dock) and Beeetle PSX works fine with any problems but PCSX rearmed always lost synchronisation has strange lags and looks like is something big broken.

Is possible use online code from beetle in pcsx rearmed? Because only PCSX rearmed support japan games with translations or games with mods/patches/hacks and PCSX rearmed is on Raspberry Pi4.

Thx for hard work.

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Reproduce LAN netplay on Windows 11 with PCSX ReARMed and Beetle PSX using RetroArch 1.14.0, recording the synchronization loss and lag. Compare the two cores' netplay behavior and determine whether shared online code is feasible; done requires a confirmed cause and synchronized PCSX ReARMed sessions.

Written by the indexing model from the issue text.

Assessment

Tech stack
c
Domain
game-dev
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Quiet
Clarity
Needs clarification
Newbie friendliness
25/100

Get new issues in your inbox

A short digest of beginner-friendly GitHub issues.