[Netplay] Playstation cores
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- Dominant language
- C
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Description
Hi
I tested netplay two cores on Windows 11 on last stable Retroarch version 1.14.0 in my lan (cable: Destop PC and steam deck in dock) and Beeetle PSX works fine with any problems but PCSX rearmed always lost synchronisation has strange lags and looks like is something big broken.
Is possible use online code from beetle in pcsx rearmed? Because only PCSX rearmed support japan games with translations or games with mods/patches/hacks and PCSX rearmed is on Raspberry Pi4.
Thx for hard work.
Contributor guide
First steps
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Research direction
Reproduce LAN netplay on Windows 11 with PCSX ReARMed and Beetle PSX using RetroArch 1.14.0, recording the synchronization loss and lag. Compare the two cores' netplay behavior and determine whether shared online code is feasible; done requires a confirmed cause and synchronized PCSX ReARMed sessions.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- c
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Quiet
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100