libretro / libretro/RetroArch

Input Axis Setting Causing Random Action on Dualshock 4 Trigger Button

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Dominant language
C
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Description

Why is input axis setting on Retroarch causing random thing on trigger button on dualshock 4 if set to 0.500? For example on street fighter game it should be high kick but randomly doing high punch. If it set 1.000 that randomness issue won't happen anymore but analog control won't be working anymore also. It's really annoying. How can it be fixed?

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First steps

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  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by reproducing the DualShock 4 trigger behavior in RetroArch with the input axis setting at 0.500, using the Street Fighter example, then compare it with 1.000. Done means the trigger retains analog control without randomly producing high punch instead of high kick.

Written by the indexing model from the issue text.

Assessment

Tech stack
c
Domain
desktop
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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