Input Axis Setting Causing Random Action on Dualshock 4 Trigger Button
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- Dominant language
- C
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Description
Why is input axis setting on Retroarch causing random thing on trigger button on dualshock 4 if set to 0.500? For example on street fighter game it should be high kick but randomly doing high punch. If it set 1.000 that randomness issue won't happen anymore but analog control won't be working anymore also. It's really annoying. How can it be fixed?
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reproducing the DualShock 4 trigger behavior in RetroArch with the input axis setting at 0.500, using the Street Fighter example, then compare it with 1.000. Done means the trigger retains analog control without randomly producing high punch instead of high kick.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- c
- Domain
- desktop
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100