RetroArch does not properly start in a maximized window
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- Dominant language
- C
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Description
Description
RetroArch does not properly start in a maximized window (it starts windowed and off-center for some reason)
Expected behavior
After exiting RetroArch, I expect it the window to be in the same location (maximized) when I boot it up again.
Actual behavior
RetroArch starts windowed but at a lower X and Y coordinate than it should, making the large window overlap two monitors instead of filling one screen as it should.
Steps to reproduce the bug
- Open RetroArch
- Play any game
- Maximize the windowed screen
- Save config, etc. or do anything
- Exit RetroArch
- Reboot RetroArch and find that game window is out of proper/previous placement
Bisect Results
[Try to bisect and tell us when this started happening]
Version/Commit
Oct 18. 2022 b846a5d 1.12.0
Environment information
- OS: Win10
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reproducing the behavior on Windows 10 using the listed steps, including maximizing the window, saving the configuration, and restarting RetroArch. No source file or test is named in the issue, so trace where the window position and maximized state are persisted and restored. Done means the window reopens maximized on the same screen instead of spanning monitors.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- c
- Domain
- desktop
- Issue type
- Bug
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Quiet
- Clarity
- Mostly clear
- Newbie friendliness
- 48/100