Retroachievement causes RetroArch crash after load 2nd game
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- Dominant language
- C
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Description
Description
RetroArch consistently crashes when loading a second game only when achievements are enabled. When achievements are disabled it loads content perfectly fine after having already loaded content.
Steps to reproduce the bug
- login with retroachievements
- load any game with any core
- load another game
- RetroArch: [version/commit]
1.14.0 x64 from 7z pack for win 7-11
Environment information
- OS: windows 11
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Reproduce on Windows 11 with RetroArch 1.14.0 by loading one game and then a second while logged into RetroAchievements, then repeat with achievements disabled. Trace the second-load crash path and use the same reproduction steps to verify that loading another game no longer crashes when achievements are enabled.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- c
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Quiet
- Clarity
- Mostly clear
- Newbie friendliness
- 45/100