libretro / libretro/RetroArch

Retroachievement causes RetroArch crash after load 2nd game

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Dominant language
C
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Description

Description

RetroArch consistently crashes when loading a second game only when achievements are enabled. When achievements are disabled it loads content perfectly fine after having already loaded content.

Steps to reproduce the bug
  1. login with retroachievements
  2. load any game with any core
  3. load another game
  • RetroArch: [version/commit]
    1.14.0 x64 from 7z pack for win 7-11
Environment information
  • OS: windows 11

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Reproduce on Windows 11 with RetroArch 1.14.0 by loading one game and then a second while logged into RetroAchievements, then repeat with achievements disabled. Trace the second-load crash path and use the same reproduction steps to verify that loading another game no longer crashes when achievements are enabled.

Written by the indexing model from the issue text.

Assessment

Tech stack
c
Domain
game-dev
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Quiet
Clarity
Mostly clear
Newbie friendliness
45/100

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