Mupen64Plus requests OpenGL on Xbox Series and fails to load content (1.13)
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- Dominant language
- C
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Description
Running any content with Mupen64Plus-Next results in "failed to load content" on Xbox with 1.13, due to Mupen64 requests OpenGL as HW renderer.
Also tried ParaLLEl but that crashed RA completely. Didn't pull a log from that.
Straightforward install of 1.13, have not noticed any other issues.
Log attached:
retroarch__2022_11_28__15_55_08.log
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reviewing the attached retroarch__2022_11_28__15_55_08.log and reproducing the failure with Mupen64Plus-Next on Xbox Series using RetroArch 1.13. Check the renderer behavior described in the report, including the ParaLLEl crash. Done means content loads successfully on Xbox and the reported renderer failures are resolved.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- c
- Domain
- computer-graphics
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 32/100