Request for a new filter for GameBoy core.
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- Dominant language
- C
- Stars
- 14.1k
- Forks
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- Avg merge
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- Merged PRs (30d)
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Description
Hi. Could you please add new filter for a gameboy core?
I would like to have pixels on gameboy like it is implemented in picoarch here:
https://github.com/shauninman/picoarch/blob/0b4c68897600077b36ab7317c588a768251d9b70/source/scale.c#L256
Filter is called - scale3x_dmg.
It looks like this:
https://prnt.sc/GYnFjS6WujHr
https://prnt.sc/T2QqBAyq2Z9h
https://prnt.sc/74UwH1r_fNVa
Thanks a lot for your hard work!
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reading the referenced picoarch source/scale.c implementation for scale3x_dmg and inspect how RetroArch exposes and selects existing filters. Done means the new GameBoy filter is available and produces the requested pixel appearance shown in the examples; the issue names no RetroArch files or tests, so locating the integration points is part of the work.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- c
- Domain
- computer-graphics
- Issue type
- Feature
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100