RetroArch crashes when game resumed from background
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- Dominant language
- C
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Description
Description
Whenever RetroArch is put into the background and then resumed while a game is active, it crashes
Expected behavior
Game remains paused until app is resumed
Actual behavior
RetroArch crashes
Steps to reproduce the bug
- Load any core
- Load any game
- Put RetroArch in the background (Home button, open another application, etc)
- Return to RetroArch
Bisect Results
Started immediately after installing
Version/Commit
Tested on all of the following versions:
-RetroArch Plus (Google Play Store, 1.9.12 (2021-11-03))
-RetroArch Stable (1.10.3)
-RetroArch Nightly (2022-07-23)
Environment information
- OS: OxygenOS 11 (Android 11)
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Reproduce the crash on Android 11 with a game active by following the listed background-and-resume steps, using the reported RetroArch versions as context. Trace the Android resume path and capture the failure; done means returning from the background leaves the game paused instead of crashing.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- android, c
- Domain
- mobile-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 42/100