System overlay messages do not scale to match native resolution
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- Dominant language
- C
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Description
Description
When a system message appears in an overlay, the message seems to be in the emulated resolution of the system currently being played.
Expected behavior
I'd expect the message to be in the native resolution of the screen that is currently being used.
Actual behavior
The message appears pixelated, sometimes truncated, and difficult to read.
Steps to reproduce the bug
- Load a core for a system with a resolution lower than the resolution of the screen.
- Trigger a message that would appear via an overlay (ex. exiting a game)
Version/Commit
You can find this information under Information/System Information
- RetroArch: 5ed375b7df
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Reproduce the issue by loading a core with a lower resolution than the display and triggering an overlay message, such as when exiting a game. Use Information/System Information to record the RetroArch version, then trace the overlay rendering path and verify that messages are readable, untruncated, and scaled to the display's native resolution.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- c
- Domain
- frontend
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100