Can't transfer .srm files from one computer to another?
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- Dominant language
- C
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Description
First and foremost consider this:
- Only RetroArch bugs should be filed here. Not core bugs or game bugs
- This is not a forum or a help section, this is strictly developer oriented
Description
I'm a Super Metroid Speedrunner (and I'm using a SNES9x core), and I'm trying to create a splice using ingame savestates with members of the community. We all are using the exact same practice ROM and I'm using the proper snes9x core, but when I transfer their srm file to my folder, it doesn't seem to load the save. The game is still functional, but I can't access the ingame savestate they were using. I also noticed the file size for the srm goes from 256 kb -> 128 kb WHILE I'm playing. I've turned off srm compression and autosave, so I'm not sure why it's continuing to do this.
Not sure if this makes any sense, but I'd appreciate help if you can offer it. :)
(I have the newest version of retroarch btw)
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
The report mentions transferred .srm files, in-game savestates, and the SNES9x core, but names no source file, test, or entry point. Start by reproducing the transfer with the same practice ROM and core, then compare the .srm file behavior and sizes while loading the save. Done would require identifying whether RetroArch or the core prevents the transferred save from loading and documenting a verified fix.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- c
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 20/100