Enable or Add shader_framebuffer_fetch extension for dolphin on RPI4 Lakka Aarch64
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- Dominant language
- C
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Description
First and foremost consider this:
- Only RetroArch bugs should be filed here. Not core bugs or game bugs
- This is not a forum or a help section, this is strictly developer oriented
Description
The lakka is amazing on my rpi4 and i can play some gamecube games as well. But i cant play a game "Mario Kart Double Dash" because has a darker screen (Apperar like an BlueMask) in the game. Dolphin emulator has an explanation about it because the devs of this emulator have removed some things on android versions and maybe, the same with core of dolphin in lakka instead for rpi4...
Expected behavior
the core if have "shader_framebuffer_fetch extension" that is commonly supported on GLES devices. and so, the issue is solved
(more explanation there : https://br.dolphin-emu.org/blog/2018/02/03/dolphin-progress-report-january-2018/)
Actual behavior
Actually, the game Mario Kart double dash on rpi4 is dont working well because of this bluemask (dark image) turning impossible to play tracks. If possible, can devs of lakka try to include this shader_framebuffer_fetch extension and this game and others like this can be pleyable...
Steps to reproduce the bug
- enter in the game cube core (Dolphin) using a rpi4 instead
- select mario kart double dash game for GC
- set an map to run ...so, into the map, a dark BlueMask will apear turning impossible to play ...
Bisect Results
Always since have the dolphin core for rpi4 Aarch64 versions of lakka
Environment information
- OS: Lakka for rpi4 Aarch64
- Compiler: nightly builds most actual
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start at the Dolphin core's GLES path on Lakka for RPI4 Aarch64 and compare the reported shader_framebuffer_fetch behavior with the linked Dolphin explanation. Reproduce Mario Kart Double Dash using the listed steps; done means the blue mask and dark rendering are gone on affected tracks.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- c, raspberry-pi
- Domain
- computer-graphics, embedded-iot, game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100