Fix Xbox one and Xbox series x and s threaded video crashes
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- Dominant language
- C
- Stars
- 14.1k
- Forks
- 2.2k
- Avg merge
- 7h 35m
- Merged PRs (30d)
- 51
Description
First and foremost consider this:
- Only RetroArch bugs should be filed here. Not core bugs or game bugs
- This is not a forum or a help section, this is strictly developer oriented
Description
Fix up Audio latency glitches and Threaded video crashes on Xbox one and Xbox series x/s
Expected behavior
Can you fix up threaded video for Xbox one and Xbox series x?
Actual behavior
When Threaded video is turn on the Retroarch crashed on Xbox one and Xbox series x/s
Steps to reproduce the bug
- Fix up threaded video crashes
- Fix up audio latency
- [and so on...]
Bisect Results
[Try to bisect and tell us when this started happening]
Version/Commit
You can find this information under Information/System Information
- RetroArch: any version
Environment information
- OS: Xbox one and Xbox series x
- Compiler: [In case you are running local builds]
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
No source file, test, entry point, version, or bisect result is provided. Begin by reproducing threaded-video crashes and audio latency on Xbox One and Xbox Series X/S, then use a bisect or platform-specific investigation to identify the responsible area. Done means threaded video no longer crashes and the reported audio latency is resolved on both platforms.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- c
- Domain
- frontend, performance
- Issue type
- Bug
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 20/100