libretro / libretro/RetroArch

[Nintendo Switch] Current CPU Clock and Memory Values Are Reported as Astronomically High

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platform: switch
Dominant language
C
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Description

Description

RetroArch doesn't report/collect correct data about the current CPU clock and memory values.

Expected behavior

The correct values should be reported.

Actual behavior

The values being reported are being reported as impossibly high numbers.

Steps to reproduce the bug
  1. Run RetroArch
  2. Look for the memory in megabytes in the System Information menu
  3. Look for the available values in the CPU overclock menu
Screenshots

RetroArch_20211203_021131_00

RetroArch_20211203_032830_00

Bisect Results

I'm not aware of when this started occurring, but if I try to remember hard enough, I think it's been an issue for a long time?

Version/Commit
  • RetroArch: 1.9.13 / 02898a4
Environment information

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Reproduce this on Nintendo Switch and inspect the System Information menu and CPU overclock menu described in the report. Trace the relevant platform entry points and compare their displayed CPU clock and memory values with correct values; done means both menus report plausible current values.

Written by the indexing model from the issue text.

Assessment

Tech stack
c
Domain
operating-systems
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
38/100

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