[Windows] Crashing on loading savestates in custom RetroArch build (pcsx_rearmed)
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- Dominant language
- C
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Description
Description
Bug happens on clean version(1.9.13) was built in msys2 OR msvc-2019, pcsx_rearmed core only. Bug literally same - https://github.com/libretro/RetroArch/issues/7965 . I'm thinking it happens during playing CDA music.
Expected behavior
RetroArch will not crash
Actual behavior
RetroArch crashes on loading savestate
Steps to reproduce the bug
For me it's 100% recipe:
- Fighting Force game 1.1 USA
- Wait Main menu (helicopter and 1player 2player)
- Press Save, then Load
Version/Commit
- RetroArch: [1.9.13/1280151]
Environment information
- OS: Windows 10 , x64
- Compiler: msys2-mingw64(retroarch/pcsx_rearmed)/msvc(retroarch)
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Reproduce the crash with the pcsx_rearmed core using Fighting Force 1.1 USA on Windows, following the listed save-then-load steps. Start by comparing the behavior with issue #7965 and investigate savestate loading, especially the possible CDA music path; done means loading the savestate no longer crashes.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- c
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100