[Feature Request]Please add custom macro which player can customize combinative buttons
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- Dominant language
- C
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Description
Many arcade games need it. Some game need the combinative buttons are different.
PGM:https://github.com/libretro/FBNeo/issues/927
CPS fighter games:https://github.com/finalburnneo/FBNeo/issues/238
NEOGEO fighter games:https://github.com/libretro/RetroArch/issues/8209
They are dirfferent. So need player can customize combinative buttons.
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by comparing the linked FBNeo and RetroArch issues for PGM, CPS fighter, and NEOGEO fighter input requirements. Define the customization scope and behavior for combinative buttons, then verify that players can configure the differing button combinations described by the request.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- c
- Domain
- frontend
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100