N64 xinput buttons not mapping correctly on android 11
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- Dominant language
- C
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Description
First and foremost consider this:
- Only RetroArch bugs should be filed here. Not core bugs or game bugs
- This is not a forum or a help section, this is strictly developer oriented
Description
[Xinput controller broken on n64 cores not mapping correctly on android 11]
Expected behavior
[Buttons not mapped correctly on android 11 trying to map correctly doesn't help]
Actual behavior
[When starting let's say super mario 64 on any n64 core xinput controls are broken trying to remap doesn't help]
Steps to reproduce the bug
- [Launch any n64 core ]
- [Launch super mario 64 and try moving the camera only applies to android 11 device used samsung galaxy s21 5g]
- [Try remapping end result doesn't really fix the problem...]
Bisect Results
[Try to bisect and tell us when this started happening]
Version/Commit
You can find this information under Information/System Information
- RetroArch: [Latest Google Play version]
Environment information
- OS: [android 11 ]
- Compiler: [In case you are running local builds]
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reproducing the issue on Android 11 using the latest Google Play version, a Samsung Galaxy S21 5G, an N64 core, and Super Mario 64. Check whether XInput buttons and camera movement remain incorrect after remapping, and record the specific core and controller details. Done means the controls map and behave correctly on the reported setup.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- android, c
- Domain
- mobile
- Issue type
- Bug
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100