Shaders - Append Shader Preset feature
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shaders
- Dominant language
- C
- Stars
- 14.1k
- Forks
- 2.2k
- Avg merge
- 7h 35m
- Merged PRs (30d)
- 51
Description
- The ability to 'concatenate' shader presets being loaded.
'Append Preset' would work like 'Load Preset', but instead of getting rid of the entire currently loaded shader stack, it would instead retain the current shader stack, and append the 'new' shader configuration in the preset to the end of the current stack. Thus 'append'.
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
No files, tests, or entry points are named. Start by locating the existing shader preset loading path and compare its replacement behavior with the requested append semantics. Done means a preset can be appended without discarding the current shader stack, with coverage for combining configurations.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- c
- Domain
- computer-graphics
- Issue type
- Feature
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 38/100