libretro / libretro/RetroArch

Add the ability to rotate the input

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input
Dominant language
C
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Description

Description

Request:
Would it be possible to add an option to enable input rotation based on a specific choice?
It would be useful for all those vertical scrolling games emulated on portable consoles.

What you expected to happen:
Through the appropriate option the user chooses the degree of input rotation (auto, 0, 90,180,270). and the frontend takes care of performing the relative rotation of the inputs on the assigned joypad.
With "auto" option the input rotation is based to video rotation. (like fba standalone on dingux console)

Actual behavior

There is a video rotation option but the input gamepad assignment remain with the standard layout.

Environment information
  • OS: All OS used by portable console.

Contributor guide

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First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

The issue names no files, tests, or entry points. Start by locating the existing video-rotation option and the joypad assignment path; define how auto, 0, 90, 180, and 270-degree choices should map inputs, then verify behavior for portable-console layouts.

Written by the indexing model from the issue text.

Assessment

Tech stack
c
Domain
frontend
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
25/100

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