Retroarch on PSVita ,Vertical arcade game screen top and down are cut off.
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- Dominant language
- C
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Description
Description
Retroarch on PSVita ,Vertical arcade game screen top and down are cut off.
And at the same time , the screen ratio are fixed , whenever which ratio are chosen in video scale option.
Expected behavior
The whole graphic displayed on the screen .
The screen ratio worked with any ration option .
Actual behavior
Retroarch on PSVita ,Vertical arcade game screen top and down are cut off.
And at the same time , the screen ratio are fixed , whenever which ratio are chosen in video scale option.
Steps to reproduce the bug
Not sure when it happened.
But it is the same problem on my two psvita console while play vertical arcade games, like 1941 on cps1 platform with fba2012
Bisect Results
Not sure
Version/Commit
PSV 3.60 hacked with henkaku
- RetroArch: [1.9.4 to 1.9.6 ]
Environment information
- OS: PSV 3.60 hacked with henkaku
- Compiler: official build downloaded from the official site
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Reproduce the issue on PSVita with a vertical arcade game such as 1941 on the fba2012 core, using the reported RetroArch versions. Inspect the video scaling path and compare each video scale option; done means the full vertical image is visible and the selected ratio changes the display as expected.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- c
- Domain
- frontend
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 25/100