Fullscreen doesn't fill the entire screen if scaling in Windows is used
Nobody has claimed this yet.
Assessment
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Newbie friendliness
- 35/100
Research direction
Reproduce the issue in RetroArch on Windows 10 using a 4K display, 1080p resolution, and 150% Windows scaling, then trace the non-windowed fullscreen path. Done means the selected non-native resolution fills the entire screen instead of leaving the borders shown in the report.
Written by the indexing model from the issue text.
Description
Description
Non-Windowed Fullscreen doesn't fill the entire screen if scaling in Windows is used and the resolution you want to use is non-native (for instance this is what i'm getting if i use 1080p resolution on my 4K TV)

Expected behavior
I expect the screen to be filled
Actual behavior
The screen isn't filled, like shown in the above picture
Steps to reproduce the bug
Set custom resolution to 1080p on a 4K screen. Use scaling (In Windows) to 150%. Run RetroArch.
Version/Commit
Version 1.9.6 but it was the same issue in older versions.
Environment information
Windows 10
- Dominant language
- C
- Stars
- 14.1k
- Forks
- 2.2k
- Avg merge
- 7h 35m
- Merged PRs (30d)
- 51
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
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