[Vita] Add CG shader support to piglet builds.
Open
Nobody has claimed this yet.
platform: vita
shaders: cg
- Dominant language
- C
- Stars
- 14.1k
- Forks
- 2.2k
- Avg merge
- 7h 35m
- Merged PRs (30d)
- 51
Description
The piglet driver is said to only support shaders in CG format, retroarch already supports CG on other systems, please add it to vita as well.
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by locating the Vita piglet build configuration and comparing it with RetroArch's existing CG shader support on other systems. Confirm which build inputs and shader paths are involved, then verify that a Vita piglet build can support CG shaders.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- c
- Domain
- build-system, computer-graphics
- Issue type
- Feature
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100