Blargg_NTSC_SNES CPU Filter bug with any SNES core
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- Dominant language
- C
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Description
Description
It appears to be a problem with the aspect ratio and whenever the filter goes into one of the snes' hi-res modes, there's more about it here https://forums.libretro.com/t/possible-bug-with-blarggs-filters-in-the-snes9x-core/32746/6
Expected behavior
To display the video output proportionately an accurately
Actual behavior

Steps to reproduce the bug
Not entirely sure
- Select your bsnes core with game as you normally would
- Apply your shader which is fine
- Apply the BLARGG NTSC RGB CPU filter under video settings
Bisect Results
Occasionally the aspect ratio goes too slim in some games like the image above, on DOOM it's the intermission screens and startup screens.
Version/Commit
git: cf6ca2a
- RetroArch: v1.9.1 built March 28 2021
Environment information
- OS: Windows 10 x64
- Compiler: Mingw 10.2.0 64-bit
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start at the BLARGG NTSC RGB CPU filter under RetroArch's video settings and reproduce the issue with a bsnes or other SNES core, including a hi-res mode such as the one described for DOOM. Compare the output aspect ratio with and without the filter and consult the linked forum discussion. Done means SNES video output remains proportionate and accurate in affected screens.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- c
- Domain
- computer-graphics
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100