[Feature Request] Gamepad tester
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- Dominant language
- C
- Stars
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- Forks
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- Avg merge
- 7h 35m
- Merged PRs (30d)
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Description
This brought up from a latency issue from gamepads. Being able to test your gamepads input and see the latency data is something that we can really use. I was playing some fighting games and the gamepad issues where key to them being playable. Trying to trigger special moves and combos where a pain plain and simple, I had to resort to one of the fighting games input data from its training mode to see it.
An issue from gamepad latency: https://github.com/libretro/RetroArch/issues/12208
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reviewing the linked latency issue, https://github.com/libretro/RetroArch/issues/12208, to understand the reported gamepad problem. The requested work is complete when users can test gamepad input and view latency data, but the issue does not identify files, entry points, or tests.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- c
- Domain
- tooling
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100