[Suggestion] Reduce amount of extracted files
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Description
There's thousand of files when we extract retroarch, which can be a pain when copying the folder elsewhere or even during the extraction.
It'd be great if files could be packed in .zip files according to categories.
Example of big folders that could be zipped :
Shaders.zip (around 4000 files)
Cheats per hardware (Nintendo - Nintendo DS.zip, containing all .cht inside)
Assets folder, with each driver, like xmb.zip.
Overlays, thumbnails... Anyway, any folder with a huge amount of files.
Files would be extracted inside retroarch each time it's needed. I can't estimate the feasibilty of such thing, but having so much much files can be really annoying.
Retroarch 1.9.0 Windows x64
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
The issue names no files, tests, or entry points. Start by tracing RetroArch's resource extraction and loading paths on Windows, then determine how shaders, cheats, assets, overlays, and thumbnails are currently handled. Done would require a defined packaging and on-demand extraction approach for large resource folders.
Written by the indexing model from the issue text.
Assessment
- Domain
- desktop
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 25/100