AI Service overlay is stretched when playing landscape system in portrait orientation
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- Dominant language
- C
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Description
Description
Discovered when testing AI service on my phone, in landscape orientation the translations display correctly over their respective translated text. When rotating the phone to portrait, such as you would for a non-overlapping touchscreen control overlay, the tranaslation is stretched vertically across the screen, far away from the translated text.
Expected behavior
Translations should continue to line up with the source text, as seen in landscape:

Actual behavior

Steps to reproduce the bug
- Load any game that fits on the top end of a portrait-oriented screen (wonderswan in this case).
- Trigger the AI service on any translatable text.
Version/Commit
You can find this information under Information/System Information
- RetroArch 1.9.0: b339554
Environment information
- OS: Android 9.0 ARMv8 64-bit
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reproducing the issue on Android 9 with a portrait-oriented display, using a Wonderswan game and the AI service on translatable text. Compare the overlay placement in landscape and portrait; the work is done when translations remain aligned with their source text after rotation.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- android, c
- Domain
- frontend, mobile
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100