libretro / libretro/RetroArch

No cursor in D3D10/11 renders

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gpu api: d3d10 gpu api: d3d11
Dominant language
C
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Description

I'm running RetroArch on Windows 7, and have no mouse cursor visible in "ozone" GUI when d3d11 or 10 driver selected. Mouse work itself though.

Contributor guide

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First steps

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  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Reproduce the issue on Windows 7 with the ozone GUI and each of the d3d10 and d3d11 drivers, confirming that mouse input works while the cursor is invisible. Trace the frontend rendering path used by those drivers and compare it with a configuration where the cursor is visible. Done means the cursor renders in ozone for both drivers without breaking mouse interaction.

Written by the indexing model from the issue text.

Assessment

Tech stack
c
Domain
frontend
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
35/100

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