Hang when trying to save shader presets
Nobody has claimed this yet.
- Dominant language
- C
- Stars
- 14.1k
- Forks
- 2.2k
- Avg merge
- 7h 35m
- Merged PRs (30d)
- 51
Description
Description
When trying to save a shader preset RA 1.9 Stable & the latest nightly both hang requiring force-quit. No crash log as it never crashes, just stalls/hangs forever. Strange thing is that the shader save does get created
Expected behavior
Save to complete with a little notification after saying it did and RA to continue to be functional.
Actual behavior
Preset file saves, but RA stalls forever.
Steps to reproduce the bug
- Open a shader preset or make a new one (Using SNES9x core for the game if this matters)
- Save the preset
- ???
- RA Stalls
Bisect Results
[Try to bisect and tell us when this started happening]
Version/Commit
You can find this information under Information/System Information
- RetroArch: [version/commit]
1.9.0
The nightly RetroArch-2020-12-03-x64-setup.exe
Environment information
- OS: Windows 10 Pro
At the end of the file i do a save, it stalls after this. Fresh RA install.
retroarch__2020_12_14__17_46_56.log
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reading the attached retroarch__2020_12_14__17_46_56.log and reproducing the save sequence on Windows 10 with the SNES9x core. Trace what happens after the preset file is written; done means saving completes with a notification and RetroArch remains responsive.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- c
- Domain
- computer-graphics, frontend
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 28/100