Please, make Dinput vibration support or friend it with win360ce for Happy New Year
Nobody has claimed this yet.
- Dominant language
- C
- Stars
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Description
For usual gaming any cheap and old Dinput controller is enough
Any old emulator like epsxe or project64 supports dinput vibration, your software does not do this
It means, that if guys are satisfied with classic emulator and usual controller, when they open Rarch, they see:
Ohh how much opportunities, shaders, overlays, videoplayer, image viewer, win95, ps2, AI support, but hmmm.... wtf why it can not vibrate with my controller?
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
No files, tests, or entry points are named. First clarify whether the goal is native DInput vibration support or compatibility with win360ce, then define a reproducible controller and game setup and an acceptance test that confirms vibration works.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- c
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100