AI Upscaling integration (ESGRAN for example)
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- Dominant language
- C
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Description
First and foremost consider this:
- Only RetroArch bugs should be filed here. Not core bugs or game bugs
- This is not a forum or a help section, this is strictly developer oriented
Description
AI upscaling as a video setting
[NO AI upscaling]
Expected behavior
Nice AI upscaled for al games.
[What you expected to happen]
Actual behavior
Not implemented yet
[What is actually happening]
Steps to reproduce the bug
- [First step]Run RetroArch
- [Second step]Go to Settings > Video
- [and so on...] No AI upscale setting
Bisect Results
[Try to bisect and tell us when this started happening]
Version/Commit
You can find this information under Information/System Information
- RetroArch: [version/commit] latest web version as of this issue.
Environment information
- OS: Linux
- Compiler: gcc-10.2.0-203-g127d693955
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
The requested entry point is RetroArch's Settings > Video screen, and the issue gives no source file or test to start from. First clarify the ESGRAN-style integration's scope, supported environments, and validation criteria; done should include a defined AI upscaling setting that works as specified.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- machine-learning
- Domain
- ai, frontend
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 15/100