libretro / libretro/RetroArch

Load state sometimes not working

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#11,262 1 comment 0 reactions 0 assignees View on GitHub

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Dominant language
C
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Description

Description

Upon loading save state, sometimes the loaded state is useless and just hangs there in a frozen state. Audio still plays, but the game itself is frozen and unresponsive.

Expected behavior

For it to work correctly.

Actual behavior

[What is actually happening]

Steps to reproduce the bug

Not sure how to reproduce this as it seems to happen randomly.

Bisect Results

This has happened through my entire use of retroarch on Android. I only have used the Beetle PSX core with retroarch on my android device, but have had it happen through multiple retroarch and core updates in my 30 hours of use.

Version/Commit

You can find this information under Information/System Information

  • RetroArch: 1.8.9
Environment information
  • OS: Android
  • Compiler:

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

No source file, test, reliable reproduction, or complete actual behavior is identified. Start by reproducing save-state loading on Android with the Beetle PSX core and collect logs and system information. Done means identifying the cause of the intermittent frozen state and verifying that loading remains responsive.

Written by the indexing model from the issue text.

Assessment

Tech stack
android, c
Domain
game-dev, mobile-dev
Issue type
Bug
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
20/100

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