Load state sometimes not working
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- Dominant language
- C
- Stars
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- Forks
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Description
Description
Upon loading save state, sometimes the loaded state is useless and just hangs there in a frozen state. Audio still plays, but the game itself is frozen and unresponsive.
Expected behavior
For it to work correctly.
Actual behavior
[What is actually happening]
Steps to reproduce the bug
Not sure how to reproduce this as it seems to happen randomly.
Bisect Results
This has happened through my entire use of retroarch on Android. I only have used the Beetle PSX core with retroarch on my android device, but have had it happen through multiple retroarch and core updates in my 30 hours of use.
Version/Commit
You can find this information under Information/System Information
- RetroArch: 1.8.9
Environment information
- OS: Android
- Compiler:
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
No source file, test, reliable reproduction, or complete actual behavior is identified. Start by reproducing save-state loading on Android with the Beetle PSX core and collect logs and system information. Done means identifying the cause of the intermittent frozen state and verifying that loading remains responsive.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- android, c
- Domain
- game-dev, mobile-dev
- Issue type
- Bug
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 20/100