Unresponsive/unrecognized controls in Retroarch Wii
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- Dominant language
- C
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Description
First and foremost consider this:
- Only RetroArch bugs should be filed here. Not core bugs or game bugs
- This is not a forum or a help section, this is strictly developer oriented
Description
With this latest version (or versions?) the controls for the Wii are unrecognized by a bunch of cores, controls are unmappable and won't respond during game. I'm not sure if it's just mine, or the issue is with everybody's.
Expected behavior
The cores used to load. And the content loads, and then the controllers respond. Some cores still do, but many of them don't.
Actual behavior
Unresponsive controls, you cannot even map the controls because the buttons for the Wiimote or Nunchuck and possibly even the classic controller won't register. But strangely the retroarch menu still works, and you can still access the menu with the home button, so it's completely baffling!
Steps to reproduce the bug
I have nightly versions from both July and August, and the cores seem to do it on these versions. I've also compiled a couple of cores myself using a virtual machine running Ubuntu and same thing.
Bisect Results
I'm not sure it just happened all of a sudden. I've tried deleting the retroarch cfg files and letting them generate again, and tried replacing the boot.dol file with different versions thinking it could be that.
Version/Commit
You can find this information under Information/System Information
- RetroArch: 1.9.0
Environment information
Wii
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Begin by reproducing the issue on Wii with RetroArch 1.9.0 and the nightly versions from July and August, comparing affected cores with cores whose controls still work. Check the generated cfg files and boot.dol while testing Wiimote, Nunchuck, and classic controller input; done means the affected controls can be mapped and respond during gameplay.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- c
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100