Shader resource links are probably hardcoded and throw error after changing config directory
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Description
[INFO] Saved shader preset to D:\OneDrive\Games\ROM stuff\config\MAME\MAME.slangp.
[ERROR] [Vulkan]: Failed to load LUT "D:\OneDrive\Games\ROM stuff\config\MAME:\shaders\shaders_slang\crt\shaders\crt-royale\TileableLinearApertureGrille15Wide8And5d5SpacingResizeTo64.png".
[ERROR] [Vulkan]: Failed to create preset: "D:\OneDrive\Games\ROM stuff\config\MAME\MAME.slangp".
[ERROR] [Vulkan]: Failed to create filter chain: "D:\OneDrive\Games\ROM stuff\config\MAME\MAME.slangp". Falling back to stock.
Error seems to be in second lind. Other shaders without the lut part for example load and save fine. Either something is hardcoded that shouldn't or Retroarch is confusing the shader directory with the config directory is my best guess.
The shader I tried to open/save was /CRT-Royale but it throws an error with almost all non-basic shaders.
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Research direction
Reproduce the failure by changing the configuration directory and loading or saving the CRT-Royale preset. Start by tracing how the preset resolves its LUT and shader resource paths, then verify that the filter chain loads successfully when the configuration directory differs from the shader directory.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- c
- Domain
- computer-graphics
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 30/100