libretro / libretro/RetroArch

Dual Shock 4 v2 in Android RetroArch

Open
#10,915 1 comment 0 reactions 0 assignees View on GitHub

Nobody has claimed this yet.

Dominant language
C
Stars
14.1k
Forks
2.2k
Avg merge
7h 35m
Merged PRs (30d)
51

Description

First and foremost consider this:

Hello, I encountered a problem using Retroarch and DS 4 v2 on an Android projector.
The control buttons are offset X = square, O = X and so on.

I read on the Internet, the problem is not new,
XDA
Sony

And to fix it, you need to modify system files with Root rights, which is not possible for many users.
And if you configure the retroarch inside the buttons, then there are problems with other gamepads.

Description

The control buttons are offset X = square, O = X and so on.
Other controls (touch panel, triggers) also do not work properly.
When I configure the fastening of the buttons, for DS 4, the gamepad from PS classic and xBox do not work correctly.

Version/Commit

RetroArch: [1.8.9]

Environment information
  • OS: Android 7.1.2

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by reproducing the controller mapping problem in RetroArch 1.8.9 on Android 7.1.2 with a DualShock 4 v2, then compare its buttons, touch panel, and triggers with the PS Classic and Xbox controllers. Done means the DS4 v2 controls work correctly without breaking the existing mappings for the other gamepads.

Written by the indexing model from the issue text.

Assessment

Tech stack
android
Domain
mobile
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

Get new issues in your inbox

A short digest of beginner-friendly GitHub issues.