How to duplicate retroarch content on the same monitor? (WITHOUT SHADERS)
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- C
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Description
Hi.
I wanted to have info on this topic:
the duplication (cloning) of the game content in retroarch.
I was wondering if there was a function available (in gl.c or some nearby library) that would allow you to clone the game content on the same screen.
Basically I would like to create a kind of 'cocktail-cabinet' without the use of the shader. I was wondering if there was a function in retroarch or libretro that would allow me to create a duplicate of the content.
Thanks in advance.
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by inspecting gl.c and the nearby rendering path to determine whether RetroArch or libretro exposes a way to duplicate game content on one monitor without shaders. Confirm the relevant rendering constraints and define the expected cocktail-cabinet display behavior before proposing a change.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- c
- Domain
- computer-graphics
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 20/100