libretro / libretro/RetroArch

auto scaling of the widgets being bamboozled by windows scaling?

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Dominant language
C
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Description

ive been trying to set up widgets in such a way that they'll work at my pc, and when im streaming to a tv.

Well at the pc, theyre ginormous on autoscale. On the tv, they seem just about right.

If i shrink them on the pc in an effort to make them palatable, theyre impossibly tiny on the tv.

(both 4k but pc has windows scaling set to 150%)

Now you'd think it would be 1:1 considering streaming is just capturing the framebuffer, but perhaps its capturing it before windows scaling gets ahold of it or something. (using steam not nvfbc/gamestream)

I thought at first its just the size of the monitor vs the size of the tv. But i looked at the proportions and the widgets are certainly a much much larger chunk of the screen at the pc.

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Research direction

The report mentions widgets, 150% Windows scaling, and Steam streaming but names no files, tests, or entry points. Start by reproducing the widget-size difference locally at 150% scaling and on the streamed TV display. Done means widget autoscaling behaves consistently across both displays without manual resizing.

Written by the indexing model from the issue text.

Assessment

Tech stack
c
Domain
frontend
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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