auto scaling of the widgets being bamboozled by windows scaling?
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- Dominant language
- C
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Description
ive been trying to set up widgets in such a way that they'll work at my pc, and when im streaming to a tv.
Well at the pc, theyre ginormous on autoscale. On the tv, they seem just about right.
If i shrink them on the pc in an effort to make them palatable, theyre impossibly tiny on the tv.
(both 4k but pc has windows scaling set to 150%)
Now you'd think it would be 1:1 considering streaming is just capturing the framebuffer, but perhaps its capturing it before windows scaling gets ahold of it or something. (using steam not nvfbc/gamestream)
I thought at first its just the size of the monitor vs the size of the tv. But i looked at the proportions and the widgets are certainly a much much larger chunk of the screen at the pc.
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Research direction
The report mentions widgets, 150% Windows scaling, and Steam streaming but names no files, tests, or entry points. Start by reproducing the widget-size difference locally at 150% scaling and on the streamed TV display. Done means widget autoscaling behaves consistently across both displays without manual resizing.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- c
- Domain
- frontend
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100