libretro / libretro/RetroArch

Gamepad overlays using graphics are stretched if screen isn't 16:9

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#10,485 2 comments 0 reactions 0 assignees View on GitHub

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Dominant language
C
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Forks
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Avg merge
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Merged PRs (30d)
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Description

A good example of this is the SNES overlay. Here it is on a 16:10 display.

Screenshot_20200421-032918_RetroArch
Screenshot_20200421-032910_RetroArch

You can replicate this in desktop mode by horizontally or vertically extending a window with an overlay enabled.

Contributor guide

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First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Reproduce the issue in desktop mode by extending a window horizontally and vertically with an overlay enabled, then trace the overlay rendering path. Done means the SNES overlay preserves its proportions on 16:10 and other non-16:9 window sizes.

Written by the indexing model from the issue text.

Assessment

Tech stack
c
Domain
computer-graphics, desktop, frontend
Issue type
Bug
Difficulty
3/5
Estimated time
1-2 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

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