Gamepad overlays using graphics are stretched if screen isn't 16:9
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- Dominant language
- C
- Stars
- 14.1k
- Forks
- 2.2k
- Avg merge
- 7h 35m
- Merged PRs (30d)
- 51
Description
A good example of this is the SNES overlay. Here it is on a 16:10 display.


You can replicate this in desktop mode by horizontally or vertically extending a window with an overlay enabled.
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Reproduce the issue in desktop mode by extending a window horizontally and vertically with an overlay enabled, then trace the overlay rendering path. Done means the SNES overlay preserves its proportions on 16:10 and other non-16:9 window sizes.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- c
- Domain
- computer-graphics, desktop, frontend
- Issue type
- Bug
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100