GLCore Shader Issue.
Nobody has claimed this yet.
Assessment
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Newbie friendliness
- 25/100
- Issue type
- Bug
- Clarity
- Mostly clear
- Activity status
- Stale
- Tech stack
- c
- Domain
- computer-graphics
Research direction
Reproduce the issue with aspect_ratio_index 10, shaders_slang/handheld/console-border/gb-dmg-alt-4x.slangp, and video_driver glcore on Windows. Compare the bezel output with the same setup using vulkan or gl, then trace the GLCore shader path; done means the bordered shader no longer repeats under GLCore.
Written by the indexing model from the issue text.
Description
Description
-
The bezel included in a handheld bordered shader repeats itself when setting:
- f.e.
aspect_ratio_index=10(which is 9:16, so vertical), - f.e.
shaderto f.e.shaders_slang/handheld/console-border/gb-dmg-alt-4x.slangp& video_drivertoglcore.
- f.e.
-
Shader bezel repeating example:
image -
This issue also happens for f.e. a Game Boy Advance bordered handheld shader
(didn't test others at time of writing).
Expected behavior
-
It does not seem to happen when setting
video_driverto f.e.vulkanorgl.- Note: using glsl shader preset when setting to
gl.
- Note: using glsl shader preset when setting to
-
Shader bezel expected behavior example:
image
Actual behavior
- See 'Description'.
Steps to reproduce the bug
- See 'Description'.
Version/Commit
- v1.8.5
- 532fd88e2f
- Compiler: MinGW (9.2.0) 64-bit - Built: Mar 19 2020
Environment information
- OS: Windows
- Dominant language
- C
- Stars
- 14.1k
- Forks
- 2.2k
- Avg merge
- 7h 35m
- Merged PRs (30d)
- 51
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
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