Overlay size/rotate issues
Nobody has claimed this yet.
- Dominant language
- C
- Stars
- 14.1k
- Forks
- 2.2k
- Avg merge
- 7h 35m
- Merged PRs (30d)
- 51
Description
Description
When you have a vertical overlay and apply it to a game that is rotated by a core.
You have no options to flip or rotate the overlay manually or set it in the Overlay cfg file.
This not RetroArch video a operating system rotate where Auto-Rotate Overlay works, trying to reduce monitor flickering or a moment of no signal message.
Expected behavior
To be able to rotate the Overlay in retroarch, or retroarch detects overlay orientation to current video orientation and flips it as part of the auto-rotate feature.
Actual behavior
Overlay is incorrectly displayed.
Steps to reproduce the bug
Create a vertical overlay note rivets are on top and bottom.

Actual output by a core rotate. Image is squeezed, but not showing from Left to right.

Version/Commit
v1.8.4
Environment information
Windows 10 1903
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Reproduce the issue with a vertical overlay and a core that rotates the game, using the reported RetroArch v1.8.4 setup on Windows 10 1903. Trace how overlay orientation and the auto-rotate behavior respond to core video rotation; done means the overlay displays correctly without manual configuration or monitor flicker.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- c
- Domain
- computer-graphics, frontend
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100