RetroArch hangs with CD games
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- Dominant language
- C
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Description
Description
Hey! It's been a long time, I hope RetroArch team is doing very well!
RetroArch hangs 1 or 2 seconds if you use games that have audio tracks. I'm using .cue + .bin + .ogg
I didn't test .cue + .bin yet (i.e. without any compression in the audio tracks)
I tested in Genesis Plus GX and Beetle PCE.
Steps to reproduce the bug
- Load any .cue + .bin + .ogg game
- Play a little and wait to freeze 1 or 2 seconds
- Play Sonic CD, wait to hangs in Present/Future; go to the Past, it'll not hangs (PCM music instead audio track)
Version/Commit
You can find this information under Information/System Information
- RetroArch: 1.8.5 release / commit: 532fd88e2f
- Genesis Plus GX v1.7.4 / commit: 5055106
- Beetle PCE v0.9.48 / commit: a54a259
Environment information
- OS: Windows 10, version 1903
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reproducing the hang on Windows 10 with the reported RetroArch 1.8.5 setup, using a .cue + .bin + .ogg game and the Genesis Plus GX or Beetle PCE core. Compare compressed audio tracks with uncompressed audio and the Past/Present/Future sections of Sonic CD; done means identifying and resolving the 1–2 second freezes without breaking CD audio playback.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- c
- Domain
- audio-video-rtc
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100