VBA-M - core remap results in A and B swapped
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- Dominant language
- C
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Description
First and foremost consider this:
- Only RetroArch bugs should be filed here. Not core bugs or game bugs
- This is not a forum or a help section, this is strictly developer oriented
Description
Using the core button remapping under the "quick menu" doesn't give correct results with VBA-M.
Expected behavior
button remapped to A results in A input, button remapped to B results in a B input
Actual behavior
works correctly with defaults, after remapping A gives B input and B gives A input
Steps to reproduce the bug
- Delete the core remap file if present
- Load Gameboy game in VBA-M core (tested with Pokemon Blue)
- Using Quick Menu>Controls, change core remap settings from defaults to place GB A on gamepad B and GB B on gamepad Y
Bisect Results
[Try to bisect and tell us when this started happening]
Version/Commit
You can find this information under Information/System Information
- RetroArch: 1.8.5/532fd88e2f
Environment information
- OS: Windows 7 x64
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Reproduce with the VBA-M core and Pokemon Blue using Quick Menu > Controls, after deleting any existing core remap file. Trace the core remap handling from the reported A/B assignments; done means mapping gamepad B to GB A and gamepad Y to GB B produces the corresponding inputs instead of swapping them.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- c
- Domain
- frontend
- Issue type
- Bug
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100