[Feature Request] Separate remaps for 6-button fighting gamepads / arcade sticks
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- Dominant language
- C
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Description
Something that always bothered me is that 6-button users are treated as second-class citizens.
Of course you can create core/game specific remaps, but sadly there are no device specific remaps.
When you create a remap that works well with a 6-button fighting/Saturn gamepad or an arcade stick, it will suck with a 4-button gamepad, and vice-versa.
For now It's impossible to create a remap that's perfect for both 4-button and 6-button gamepads.
Users should not have to remap every time they want to play with a different controller. It totally breaks the purpose of the Retropad.
The autoconfig profiles could have a flag to tell if the controller is either 4-button or 6-button, and use independant remaps accordingly.
Thank you!
P.S. I love Retroarch!
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by tracing RetroArch's autoconfig profile handling and core/game-specific remap handling, since the issue proposes a controller-type flag for 4-button and 6-button devices. Review how remaps are selected for different controllers. Done means separate remaps can be selected automatically for 4-button and 6-button gamepads or arcade sticks without manual switching.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- c
- Domain
- frontend
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100