libretro / libretro/RetroArch

[Feature Request] Separate remaps for 6-button fighting gamepads / arcade sticks

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#10,360 4 comments 0 reactions 0 assignees View on GitHub

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Dominant language
C
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Description

Something that always bothered me is that 6-button users are treated as second-class citizens.

Of course you can create core/game specific remaps, but sadly there are no device specific remaps.

When you create a remap that works well with a 6-button fighting/Saturn gamepad or an arcade stick, it will suck with a 4-button gamepad, and vice-versa.

For now It's impossible to create a remap that's perfect for both 4-button and 6-button gamepads.

Users should not have to remap every time they want to play with a different controller. It totally breaks the purpose of the Retropad.

The autoconfig profiles could have a flag to tell if the controller is either 4-button or 6-button, and use independant remaps accordingly.

Thank you!

P.S. I love Retroarch!

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by tracing RetroArch's autoconfig profile handling and core/game-specific remap handling, since the issue proposes a controller-type flag for 4-button and 6-button devices. Review how remaps are selected for different controllers. Done means separate remaps can be selected automatically for 4-button and 6-button gamepads or arcade sticks without manual switching.

Written by the indexing model from the issue text.

Assessment

Tech stack
c
Domain
frontend
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

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