[ANDROID] gamepad vibration
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- Dominant language
- C
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Description
Description
The Gamepad wont vibrate even when the vibration support is enable.
For example the vibration wont working on the flycast core (this is core i tested).
I already consult with core creator flyinghead for flycast core and make a test.
To see whether the controller problem or not, I run the flycast standalone app, the controller vibrate on the standalone app but not in the core with retroarch.
I'm using Logitech F710 and Nvidia Shield Controller (2017)
Expected behavior
The gamepad vibrate with the vibration support enable.
Actual behavior
The gamepad is not vibrate with vibration support enable.
Steps to reproduce the bug
- Open retroarch app
- Settings > Input > Enable device vibration (for supported cores) -> set it to 'on'
- Run flycast with dc games
- On quick menu > option > pupuru vibration > set it to 'on'
- on the game try to enable vibration support.
Version/Commit
You can find this information under Information/System Information
- RetroArch: 1.8.5 play store release
Environment information
- OS: Android 9
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reproducing the issue in the RetroArch Android app using the listed Settings > Input vibration option, the flycast core, and the Logitech F710 or Nvidia Shield Controller. Compare the Android app behavior with the flycast standalone app; done means supported gamepad vibration works in RetroArch with vibration enabled.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- android, c
- Domain
- mobile
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Quiet
- Clarity
- Mostly clear
- Newbie friendliness
- 45/100